
Vertices: is a position along with other information such as color, normal vector and texture coordinates.Solid: is a completely closed and joined polysurface that create the 3D model.
Polysurface: is a set of multiple contiguous surfaces that build a volume. Surface: is a plane without thickness created between a group of closed curves. Curve: are basically the points, lines and segments that make up the sketch model. For this reason it is important to keep in mind and clarify some basic 3D modelling concepts. However for 3D printing in Rhino it is still necessary to create a mesh after the 3D modelling process. Rhinoceros works with a 3D modelling category called NURBS which is different than regular mesh 3D modelling. But for basic shapes like this, rhino has some much easier tools.Before you start 3D modelling anything using Rhino there are some factors that should be considered. You can do this in several ways, for example by using the line tool with relative coordinates (length, angle.). That's a good starting point: draw a triangle of which all sides are 60 units long. The distance between the big circles midpoints is 60 units. It is a symmetrical shape, the 3 arms are identical. It is intended for novice Rhinoceros 3D users (level 1 training manual around chapter 5) This example uses some very simple commands to create a more complex and very accurate and smooth 2D drawing. Usually a complex curve can be drawn much better with a combination of smaller curve segments, instead of trying to draw it with the 'control point curve' tool. It's important that you know how to use the different curve tools.
Feel free to link to this page of course! (see also Terms of Use)ĭrawing nice and clean curves is key to everything inside Rhinoceros 3D. I don't like the tutorials to float around in 10 different versions and places on the net. Please don't translate or copy these tutorials elsewhere.
Accurate 2D drawing with Rhino 3D - tutorial p1